Interactive Experts
Call us at 1 (877) OMG-NERD

Copyright 2013 The Nerdery. Privacy Policy

Prototyping: Making The Most of Your Idea

Creating a prototype doesn’t have to be a high-cost endeavor. In fact, investing a little bit of time up front can pay huge dividends by identifying potential problems early and putting a better end-product in front of your users. Learn how to put prototypes to work for you in our free webinar recording.

What You'll Learn

Interactive Development Industry Leaders

When you should consider a prototype for your interactive project

About the Hosts

Ryan Carlson

As The Nerdery’s Technology Evangelist and webinar host, Ryan works closely with The Nerdery’s experts to provide insights to business and creative professionals on upcoming trends in technology that matter.

Fred Beecher

As a User Experience Designer at The Nerdery, Fred uses his extensive user strategy, research and design expertise to help his clients. Fred has presented at South by Southwest, MIMA Summit and UX London.

The content was enlightening and you covered a lot of the issues we deal with on a day to day basis. I think the ideas you provided will be useful in improving our processes.

– Andrew Larson, 50 Below

The Nerdery may contact you with additional educational content. You're free to unsubscribe at any time.

View the free webinar

WATCH THE WEBINAR

The associated costs and benefits of prototyping

How to make a great prototype that'll get the results you want

As a developer-driven, interactive production firm, The Nerdery’s experts help our partners imagine and execute award-winning projects. Our developers have created digital solutions for organizations like Target, Hallmark, Purina and The National Library of Medicine and have presented at events ranging from local user groups to South by Southwest, UX London and GDC.

What others have said about our webinars

Scott Bromander

A Developer at The Nerdery, Scott is an expert in ActionScript, motion graphics and game design. Outside The Nerdery, Scott moonlights as a game design instructor.

What to do with the prototype when it's finished

Tips on how to convince your colleagues of prototyping's value

Please correct the following errors: